BU 14A D&D Group
Friday, May 3, 2013
Caught Up Now
Okay, with that, I now have the summaries of all the sessions thus far. Any more will be posted a little after we play again.
Session Six
So much happened in this session without anything actually happening... Yeah...
The party arrives in Direon and checks into the inn. There, they hear of a hermit wizard who lives on the outskirts of town. The party tries to visit, but are at first refused entrance until Jaman mentions he has no soul. The wizard tells them to come back tomorrow.
So, the party goes to city hall since that's where the scrolls Mezra was delivering were meant to go. Not much actually happens since they don't have an appointment.
The next day, the party visits the hermit wizard, who talks to them about Nerull and the kingdom of the dead. Unfortunately, he isn't much help since all that the party requests require expensive ingredients that he doesn't want to simply part with so easily. The party leaves but not before Jaman comes up with the idea that the hermit wizard's name is Fokyu, since that's what he told them when they asked for it. Apparently, he has history that he wants to leave behind, so he tells no one his name.
With that, the party goes back to the inn.
The party arrives in Direon and checks into the inn. There, they hear of a hermit wizard who lives on the outskirts of town. The party tries to visit, but are at first refused entrance until Jaman mentions he has no soul. The wizard tells them to come back tomorrow.
So, the party goes to city hall since that's where the scrolls Mezra was delivering were meant to go. Not much actually happens since they don't have an appointment.
The next day, the party visits the hermit wizard, who talks to them about Nerull and the kingdom of the dead. Unfortunately, he isn't much help since all that the party requests require expensive ingredients that he doesn't want to simply part with so easily. The party leaves but not before Jaman comes up with the idea that the hermit wizard's name is Fokyu, since that's what he told them when they asked for it. Apparently, he has history that he wants to leave behind, so he tells no one his name.
With that, the party goes back to the inn.
Session Five
I can't even begin to say how proud I am of this one!
So, travel can be boring as hell, right? Well, not in MY session!!
The driver of the caravan's name is Mezra. He's a pretty nice guy. Didn't ask for much for the trip. Has a wife and kids. Makes an honest living. Pretty much just a kindhearted soul willing to help someone in need. So naturally Jaman and Chuddwick wanted to rob him and take the caravan for themselves. Yeah.
Basically, Jaman took notice of some mysterious crates that were also in the caravan and Mezra made the mistake of saying that the contents were highly classified and must be transported to Direon as soon as possible. This made Jaman want them and, when Jaman wants something, he takes it. So that meant the poor sap had to go, much to Fendir's contempt. Meanwhile, Chuddwick's being Chuddwick. Oh, did I mention that some old drunk named Jaro was living in the back of the caravan. He's a pretty awesome dude!
Now, Jaman decides to threaten Mezra in order to get him to hand everything over. No answer. He tries again and again, but nothing. So Jaman goes over to kill Mezra only to find him dead with a hole in his head. (Overworld note: Matt was kinda stunned and impressed. I call that a victory).
All of a sudden, eight kobolds appear, armed with spears and slings. Jaman, who speaks draconic, tries to communicate with them (we used a notepad to talk since the others can't understand). Basically, Jaman tries to offer them Jaro, but they refuse. The fight ensues. The shining moment was when Jaro haphazardly throws the bottle at a kobold... and hits... and that only only had 1 HP... yeah... Unfortunately, Jaro did not survive the battle. RIP.
Seven of the kobolds were killed, and the other was taken as a prisoner. He tried to plea for death, but the party just knocks him out and takes him with them. They find the crates were full of scrolls written in an unknown tongue, though Jaman was still ecstatic because he's a scrollophile or something. Our "heroes" then continue to drive the caravan to Direon.
So, travel can be boring as hell, right? Well, not in MY session!!
The driver of the caravan's name is Mezra. He's a pretty nice guy. Didn't ask for much for the trip. Has a wife and kids. Makes an honest living. Pretty much just a kindhearted soul willing to help someone in need. So naturally Jaman and Chuddwick wanted to rob him and take the caravan for themselves. Yeah.
Basically, Jaman took notice of some mysterious crates that were also in the caravan and Mezra made the mistake of saying that the contents were highly classified and must be transported to Direon as soon as possible. This made Jaman want them and, when Jaman wants something, he takes it. So that meant the poor sap had to go, much to Fendir's contempt. Meanwhile, Chuddwick's being Chuddwick. Oh, did I mention that some old drunk named Jaro was living in the back of the caravan. He's a pretty awesome dude!
Now, Jaman decides to threaten Mezra in order to get him to hand everything over. No answer. He tries again and again, but nothing. So Jaman goes over to kill Mezra only to find him dead with a hole in his head. (Overworld note: Matt was kinda stunned and impressed. I call that a victory).
All of a sudden, eight kobolds appear, armed with spears and slings. Jaman, who speaks draconic, tries to communicate with them (we used a notepad to talk since the others can't understand). Basically, Jaman tries to offer them Jaro, but they refuse. The fight ensues. The shining moment was when Jaro haphazardly throws the bottle at a kobold... and hits... and that only only had 1 HP... yeah... Unfortunately, Jaro did not survive the battle. RIP.
Seven of the kobolds were killed, and the other was taken as a prisoner. He tried to plea for death, but the party just knocks him out and takes him with them. They find the crates were full of scrolls written in an unknown tongue, though Jaman was still ecstatic because he's a scrollophile or something. Our "heroes" then continue to drive the caravan to Direon.
Thursday, May 2, 2013
Session Four
This session was nothing that I anticipated and it was horrific from start to finish. You have been warned.
They began by going to the temple of Wee Jas to learn about the underworld and how to enter it. Okay, low level guys planning to go face Nerull and win, totally. They basically had little information, so the party decided to take drastic measures.
You see, at the center of Delos Garra is the city hall which also features the University of Governors. The plan was that such an institution would have scrolls and books on a variety of topics, maybe even ones about the business side of death. The only problem is that your needed to be a student or faculty member to get into the university. Well, the party doesn't give up too easily.
They waited at the gates until three students (probably sneaking out for some late night fun) arrived. The party grabbed one (the others fled), knocked him out, and tied him up with a sack on his head. They woke him up by spitting at his mask. The student, Timor, explained that only students could enter, but not very often (hence the sneaking out part). Well, the party had no use for him, so Chuddwick curb-stomped him to death and they cut off his face and made it into a mask. Yeah...
Fendir and Jaman hop the fence while Chuddwick stayed behind as lookout. Yes, they got a book on the legal proceedings regarding death and souls. Now, this is the weird part. Jaman decides to knock on the door to a dorm room and proceeds to kill the students inside. Fendir, being CG, decides to just leave and calmly walks out. Jaman throws the bodies out the window as a distraction and then goes up to the city hall part in hopes of finding scrolls. The guards don't let him pass and eventually chase him throughout the university. Jaman returns to the room and uses rope to scale out the window... right into the group of guards assessing the crime scene. Smooth.
While Fendir is walking away, Chuddwick knocks down the gate in an effort to save Jaman. That doesn't happen. Once again, Jaman is on the brink of death and both are arrested and placed in jail. Fendir goes to the elf embassy and gets the ambassador to issue an order of release for Jaman and Chuddwick. In the meantime, Chuddwick broke free and killed a guard. When Fendir arrives, the other two leave quickly before the other guard finds the dead one. With that, the party finds a caravan and enlists it to take them away from Delos Garra.
They began by going to the temple of Wee Jas to learn about the underworld and how to enter it. Okay, low level guys planning to go face Nerull and win, totally. They basically had little information, so the party decided to take drastic measures.
You see, at the center of Delos Garra is the city hall which also features the University of Governors. The plan was that such an institution would have scrolls and books on a variety of topics, maybe even ones about the business side of death. The only problem is that your needed to be a student or faculty member to get into the university. Well, the party doesn't give up too easily.
They waited at the gates until three students (probably sneaking out for some late night fun) arrived. The party grabbed one (the others fled), knocked him out, and tied him up with a sack on his head. They woke him up by spitting at his mask. The student, Timor, explained that only students could enter, but not very often (hence the sneaking out part). Well, the party had no use for him, so Chuddwick curb-stomped him to death and they cut off his face and made it into a mask. Yeah...
Fendir and Jaman hop the fence while Chuddwick stayed behind as lookout. Yes, they got a book on the legal proceedings regarding death and souls. Now, this is the weird part. Jaman decides to knock on the door to a dorm room and proceeds to kill the students inside. Fendir, being CG, decides to just leave and calmly walks out. Jaman throws the bodies out the window as a distraction and then goes up to the city hall part in hopes of finding scrolls. The guards don't let him pass and eventually chase him throughout the university. Jaman returns to the room and uses rope to scale out the window... right into the group of guards assessing the crime scene. Smooth.
While Fendir is walking away, Chuddwick knocks down the gate in an effort to save Jaman. That doesn't happen. Once again, Jaman is on the brink of death and both are arrested and placed in jail. Fendir goes to the elf embassy and gets the ambassador to issue an order of release for Jaman and Chuddwick. In the meantime, Chuddwick broke free and killed a guard. When Fendir arrives, the other two leave quickly before the other guard finds the dead one. With that, the party finds a caravan and enlists it to take them away from Delos Garra.
Session Three
Guess what? A new player!!
Meet Fendir (Player: Grey), a wood elf, who... umm... actually, I'm not sure what the deal with him is. I'm confident that Grey has a backstory or something in mind that he hopefully reveals during the campaign, but I have nothing really right now. All we know is that his tribe of wood elves were slaughtered by orcs and he travelled to Delos Garra to find those who killed his kin. I will say that Fendir is only 4'11", while Grey is over 6 feet tall. Come on, this is hilarious!
So, Delos Garra: Capital of Ruviere. What could possibly go wrong? One word: marketplace.
It was meant to be a simple meet-up so the three would become one party, but part of me knew there was no chance in hell that this was gonna happen. Remember how upset Jaman and Chuddwick were with their lack of wealth? Well, they decide to intimidate a poor shopkeeper into giving them free supplies. I ought to point our that Jaman is NE and Chuddwick is N. The fun part? Fendir is CG. So, Fendir witnesses this and decides it's his moral duty to stand up to these guys. Long story short (which involves Jaman disguising as a pile of dirt), Chuddwick knocks him out. Yeah.
The (very brief) skirmish causes people to panic and run, leaving the marketplace deserted. Jaman and Chuddwick could have made a quick getaway and that would be that. But their poverty influenced them otherwise. They proceed to attempt to rob as many shops as they could. Then, the guards arrive and Jaman hides. I was so sure that Chuddwick would be apprehended to battery and theft, but the dice said otherwise. Fendir was taken to the elf embassy to recover and Jaman and Chuddwick leave scot-free. Not what I expected.
Eventually Fendir came back to them (they were taking refuge at the temple to Saint Cuthbert) and joined their party, but not without blood boiling. You see, as a Ranger, Fendir has a preferred enemy. His? Orcs. I'm sure he and Chuddwick will be the best of friends!
Meet Fendir (Player: Grey), a wood elf, who... umm... actually, I'm not sure what the deal with him is. I'm confident that Grey has a backstory or something in mind that he hopefully reveals during the campaign, but I have nothing really right now. All we know is that his tribe of wood elves were slaughtered by orcs and he travelled to Delos Garra to find those who killed his kin. I will say that Fendir is only 4'11", while Grey is over 6 feet tall. Come on, this is hilarious!
So, Delos Garra: Capital of Ruviere. What could possibly go wrong? One word: marketplace.
It was meant to be a simple meet-up so the three would become one party, but part of me knew there was no chance in hell that this was gonna happen. Remember how upset Jaman and Chuddwick were with their lack of wealth? Well, they decide to intimidate a poor shopkeeper into giving them free supplies. I ought to point our that Jaman is NE and Chuddwick is N. The fun part? Fendir is CG. So, Fendir witnesses this and decides it's his moral duty to stand up to these guys. Long story short (which involves Jaman disguising as a pile of dirt), Chuddwick knocks him out. Yeah.
The (very brief) skirmish causes people to panic and run, leaving the marketplace deserted. Jaman and Chuddwick could have made a quick getaway and that would be that. But their poverty influenced them otherwise. They proceed to attempt to rob as many shops as they could. Then, the guards arrive and Jaman hides. I was so sure that Chuddwick would be apprehended to battery and theft, but the dice said otherwise. Fendir was taken to the elf embassy to recover and Jaman and Chuddwick leave scot-free. Not what I expected.
Eventually Fendir came back to them (they were taking refuge at the temple to Saint Cuthbert) and joined their party, but not without blood boiling. You see, as a Ranger, Fendir has a preferred enemy. His? Orcs. I'm sure he and Chuddwick will be the best of friends!
Session Two
Remember that fire-filled carnage from the first session? Well prepare yourself for some more unnecessary mayhem!
After pretty much demolishing the temple to Pelor in a orc-fueled conflagration, our heroes(?) decide that they don't like being poor. Yeah, level one and you have nothing... totally sorry for that. Anyway, they decide that to thrive, they need money. Thus, they venture to Ferrias's tavern to steal as much as they can.
Now, as a DM, I have to respect their wishes. Who am I to say, "No, that's dumb. Just. No." and change the topic? However, I do have the power to choose the difficulty of whatever quest they decide to endeavor. They enter the bar and find that it's fairly packed. Of course, a challenge arises when they have no idea who is armed and with what.
However, they put a plan into action. Chuddwick decides to distract the patrons by performing a motley mess of a performance that included music, comedy, and whatever. Based on die rolls, he was successful in drawing in a few of the patrons, but not all. Jaman then went to the bar, acted innocent for all of 5 seconds, and decided to jump onto the bar and attack the bartender.
Now, it ought to be noted now that Matt has THE WORST luck sometimes with his rolls. This bar was literally like 5 feet tall or so, and he failed miserably. The bar hit his shins and he falls face-first onto it. I know I'm supposed to be a neutral moderator of the campaign, but this was absolutely hilarious!! Karma!!
So the bartender pulls out his crossbow and shoots at Jaman. Some patrons run. Some draw weapons of their own. I'll spare you the details on the fight, but it is worth noting that Jaman's HP went below 0 and that was the end of that. Guards arrived and pretty much banished these two from Ferrias for the temple disaster and now the tavern attack. So, they leave for Delos Garra.
After pretty much demolishing the temple to Pelor in a orc-fueled conflagration, our heroes(?) decide that they don't like being poor. Yeah, level one and you have nothing... totally sorry for that. Anyway, they decide that to thrive, they need money. Thus, they venture to Ferrias's tavern to steal as much as they can.
Now, as a DM, I have to respect their wishes. Who am I to say, "No, that's dumb. Just. No." and change the topic? However, I do have the power to choose the difficulty of whatever quest they decide to endeavor. They enter the bar and find that it's fairly packed. Of course, a challenge arises when they have no idea who is armed and with what.
However, they put a plan into action. Chuddwick decides to distract the patrons by performing a motley mess of a performance that included music, comedy, and whatever. Based on die rolls, he was successful in drawing in a few of the patrons, but not all. Jaman then went to the bar, acted innocent for all of 5 seconds, and decided to jump onto the bar and attack the bartender.
Now, it ought to be noted now that Matt has THE WORST luck sometimes with his rolls. This bar was literally like 5 feet tall or so, and he failed miserably. The bar hit his shins and he falls face-first onto it. I know I'm supposed to be a neutral moderator of the campaign, but this was absolutely hilarious!! Karma!!
So the bartender pulls out his crossbow and shoots at Jaman. Some patrons run. Some draw weapons of their own. I'll spare you the details on the fight, but it is worth noting that Jaman's HP went below 0 and that was the end of that. Guards arrived and pretty much banished these two from Ferrias for the temple disaster and now the tavern attack. So, they leave for Delos Garra.
Session One
Our campaign started with two characters:
First, Jaman (Player: Matt), a lizardfolk duneswift pirate slave selectively-homosexual guy. Now, I gotta hand it to Matt, great job on the backstory. Pretty much, Jaman lived in the desert until he was sold into slavery onto a pirate ship. There, he fell in love with his master Alphonse, the only guy he would be gay for. Long story short: Ship is decimated and Alphonse dies. To survive, Jaman decided to sell his soul to Nerull, god of death, murder, the underworld, etc. Now his body his covered in tattoos and Jaman is a soulless wreck. Now, he wants to find the entrance to the underworld and challenge Nerull (somehow) to get his soul back.
Then there's Chuddwick (Player: Keith), an orcish prince. This guy is basically the rebellious son that no parent really wants, especially if that parent happens to be a power-hungry orcish king. Chuddwick took up the guitar and became a bard (specialty in metal), much to the anger of his royal family. His guitar was destroyed and he left the orcs, now an enemy of his own people. Really interested to see how we can play out this backstory.
So Jaman and Chuddwick meet one another in the port town of Ferrias. Jaman found Chuddwick running from some orcs, so they enter the temple to Pelor for safety. There, things got... interesting. They basically set one room completely on fire, find a secret alter to Vecna, and steal some priestly robes. They manage to defeat the orcs, but at the cost of angering Pelor. You know, the most worshiped god in D&D. No big deal right? Trust me, this won't be forgotten.
First, Jaman (Player: Matt), a lizardfolk duneswift pirate slave selectively-homosexual guy. Now, I gotta hand it to Matt, great job on the backstory. Pretty much, Jaman lived in the desert until he was sold into slavery onto a pirate ship. There, he fell in love with his master Alphonse, the only guy he would be gay for. Long story short: Ship is decimated and Alphonse dies. To survive, Jaman decided to sell his soul to Nerull, god of death, murder, the underworld, etc. Now his body his covered in tattoos and Jaman is a soulless wreck. Now, he wants to find the entrance to the underworld and challenge Nerull (somehow) to get his soul back.
Then there's Chuddwick (Player: Keith), an orcish prince. This guy is basically the rebellious son that no parent really wants, especially if that parent happens to be a power-hungry orcish king. Chuddwick took up the guitar and became a bard (specialty in metal), much to the anger of his royal family. His guitar was destroyed and he left the orcs, now an enemy of his own people. Really interested to see how we can play out this backstory.
So Jaman and Chuddwick meet one another in the port town of Ferrias. Jaman found Chuddwick running from some orcs, so they enter the temple to Pelor for safety. There, things got... interesting. They basically set one room completely on fire, find a secret alter to Vecna, and steal some priestly robes. They manage to defeat the orcs, but at the cost of angering Pelor. You know, the most worshiped god in D&D. No big deal right? Trust me, this won't be forgotten.
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